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3D Artist for Stock photography studio setup in blender

Remote role Full-time Open position

I’m putting together a fully-featured photography studio scene in Blender that I can use to generate a wide range of stock images, with a primary focus on still-life compositions. Here’s what I need built from the ground up:

  • A realistic indoor photography studio shell with walls, floor, and a neutral backdrop system that can be swapped or re-textured quickly.
  • Professional lighting rigs (softboxes, umbrellas, strip lights, practical ceiling fixtures) already balanced for even, soft illumination suitable for still-life stock photography.
  • A configurable table or platform for products and objects, plus a small collection of generic props (risers, acrylic blocks, fabric drapes) that I can rearrange as needed.
  • Camera rigs set up with common focal lengths and depth-of-field presets so I can jump straight into framing shots.
  • Clean, well-named collections and materials so expanding or tweaking the scene is painless.

Deliverables

  • The native .blend file with all textures packed.
  • At least two sample still-life arrangements rendered at 4K to demonstrate the lighting and material response.
  • A short read-me explaining key collections, lighting controls, and any add-ons used (keep it limited to free, openly available tools).

Acceptance Criteria 1. Scene opens in the current stable Blender release without missing links or errors. 2. Lighting produces minimal noise at 128 samples in Cycles with Filmic set to “Medium High Contrast.” 3. Props, backdrop colors, and lights can all be modified without digging through hidden collections. If you already have experience creating product or still-life studio kits in Blender and can hand over a clean, production-ready file, I’d love to see a quick portfolio link or a test render. Apply tot his job Apply To this Job

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