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Texture Artist [Splinter Cell Remake]

Remote role Full-time Open position

Ubisoft Toronto is a global leader in gaming, and they are seeking a Texture Artist to create and apply textures that enhance visual storytelling in 3D worlds. The role involves collaborating with the art team, applying PBR workflows, and optimizing textures based on feedback to ensure high-quality gaming environments.

Responsibilities

  • Collaborate with the art team to understand the project’s artistic vision and determine texture priorities
  • Research and collect visual references to develop a consistent and high‑quality texture language
  • Apply physically based rendering (PBR) workflows to create realistic materials
  • Partner closely with level artists to identify environment texture needs
  • Create textures from scratch, reference images, or scans, and organize them in a texture library
  • Work with modelers and level artists to select suitable textures and assist in accurate 3D mapping
  • Balance artistic quality with performance budgets and technical constraints
  • Document processes, share tips, and capture best practices for easy reference
  • Iterate and optimize textures based on feedback from cross‑disciplinary teams
  • Bake textures from high‑resolution meshes and plan texture atlases with basic modeling skills

Skills

  • Skill in basic modeling and the ability to create texture breakdowns for asset sets
  • Proficiency in tools such as Substance Designer and familiarity with 3D software (3ds Max, Blender, Houdini, ZBrush, Maya) and game engines like Unreal Engine
  • Strong art fundamentals, including lighting, composition, proportion, and color theory
  • Solid understanding of PBR workflows and game production constraints
  • Passion for materials, textures, and immersive worldbuilding
  • Good sense of scale and ability to maintain visual consistency across environments
  • Knowledge of the game environment creation process
  • Strong communication and presentation abilities
  • Effective time‑management skills and openness to feedback
  • Basic shader skills, including work with layered material systems

Benefits

  • Hybrid work model
  • Work-life balance

Company Overview

  • Ubisoft Toronto is a growing and diverse team on a collective mission to create what’s next in AAA open world games. It was founded in 2010, and is headquartered in Toronto, Ontario, CAN, with a workforce of 501-1000 employees. Its website is https://toronto.ubisoft.com/.
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